1.9.0 - Adaptive Overclocking, New Settings & More


Adaptive Overclocking

CPU and GPU level tuning is now obsolete!

Higher CPU & GPU levels give higher performance, at the cost of battery life. 

Normally, the Quest will dynamically turn up these levels to increase performance when needed, and down to save battery otherwise.

But - there's a catch: The standard system maxxes out at level 4 or 5. The level can be tuned higher to safely overclock for up to 20% more performance!

Adaptive Overclocking gives you that 1.2x performance boost when you need it - while still lowering levels (and saving battery) when you don't.

Plus, you can show CPU/GPU usage & clocks in the Quest Game Tuner window. Adaptive Overclocking can be enabled in Options. It requires the background service to be enabled.

Situational Settings

These additional tuning settings can improve your experience in certain situations. 

These are independent from Auto-Tuning profiles. You can set them in Default Tuning Settings or per-app.

Filtered Fixed Foveation

Applies bilinear filtering the the edges of the image when foveated rendering is enabled, which reduce pixelation at the edges of the image. Can work with any app, but requires an app restart.

Block/Allow ASW Frame Interpolation

Lets you block games from using ASW Frame Interpolation, which upsamples supported games from half the visible framerate. Blocking ASW Frame Interpolation will force those games to actually run at your target FPS.

Quest 1 Support

With this, every Quest headset is now supported by Quest Game Tuner!

  • Many Quest Game Tuner features are not supported on Quest 1!
  • Please check this page for the full info on Quest 1 compatibility
  • Non-Quest Headsets (Oculus GO, Pico VR) are not supported


Misc.

  • The main app list now loads a bit faster
  • The app will display a bit more nicely when minimized on v76
  • Fixed an issue where Quest Game Tuner couldn't be opened from Lightning Launcher

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